A joint research team from Coburg University, Cambridge University, Primuska University and Microsoft Research conducted the longest and largest experiment of “working with virtual reality.” Participants underwent 16 tests while working 40 hours a week in virtual reality. We use ready-to-ship products. I configured the Meta Quest 2 headset and the Logitech K830 keyboard environment with the trackpad. Participants performed the same tasks in an existing computer environment equipped with a keyboard and a trackpad.
The results did not deviate significantly from expectations. Participants reported that their workload increased by 35%, they felt frustrated by 42%, and anxiety and eye fatigue increased by 11% and 48%, respectively. The self-assessed productivity of the participants decreased by 16% and their quality of life decreased by 20%. Two participants dropped out on the first day of testing. While some factors decreased slightly with continued exposure to the VR work environment, the researchers concluded that VR scored significantly lower in the overall ranking.
There are a few things to consider. The researchers said that the experimental environment was not an ideal virtual reality environment, but was built assuming the level of the current audience. The Meta Quest 2 is a head-mounted display that is getting a good response in the market. However, better VR headsets with a higher resolution, a wider field of view and a better reflection of the human field of view are also sold. Even when strictly applied to productivity jobs, a virtual reality environment definitely has its advantages. The ability to customize user settings and view large amounts of data beyond current display limits.
However, the overall tone of the report is surprisingly negative. Participants differed from those who have never used VR to those who have more experience, but the data showed that productivity and comfort decreased when VR was used seriously. 11% of participants were unable to dedicate their entire day to VR work and physically failed to continue the test. This is 1 out of 9.
However, a typical researcher might be advised to jump to conclusions with just one research report. However, I am not a scientist, so the meta-aspiration and metaversion that hundreds or tens of millions of people make the most of their daily lives and work in virtual reality can be said to be paranoid. The same goes for improvements in technology and comfort. The Oculus VR game showed me about ten years ago was a fun and unique experience, but working in a VR environment is still a kind of intimidation.
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