The metaverse will be just what most optimists paint after a lot of effort – big and small, new and old – and also, after many trials and attempts.
Therefore, the columnists highlight (and welcome) the recent initiatives of two Brazilians: Júlio Cancellier, 65, of Santa Catarina, and José Luiz Nogueira, 62, of São Paulo.
Nogueira has worked in advertising, political and audiovisual marketing and has a production company in Brasilia, Fabrika. When he realized the changes in this market, he decided to focus on education. And he created Cientik, a streaming channel to support public education in the development of future skills and competencies.
Tailor-made projects have sponsors who help pay for the production of the content and transmission infrastructure. The rule is: students and teachers do not pay for admission. They receive all pedagogical content for free.
A few days ago, Professor Débora Garofolo, coordinator of the CIEBP (Center for Innovation in Basic Education in São Paulo), invited Cientik to participate in the Expo Movimento Inova, at the Ibirapuera gymnasium in São Paulo.
Débora is enthusiastic about the use of virtual reality in the classroom and explained the reason for her enthusiasm in an article:
“[A realidade virtual] allows interaction, differentiated learning opportunities and adaptation of teaching taking into account the individual needs of students. With digital resources, students who have some difficulty maintaining learning can feel more confident. The idea of a high cost cannot be considered a challenge, since it is possible to create, for example, 3D glasses with the class and enjoy the benefits of virtual reality in the learning process ”.
Nogueira immediately accepted the invitation and picked up a few gadgets instead. “We have established a scenario outside of Ibirapuera with robotics and additive manufacturing workshops, using Mobtic, a truck with a complete manufacturer’s workshop, with laser cutting, three 3D printers, drones, fiber optic laser engraver and arm display robotics, accessories and prototyping materials. Mobtic is a partnership between Cientik and the Universe of Creativity, “he says.
“But we wanted more. We were looking for something that would literally lift students off the ground. Then came the idea of the Cientik challenge, which was to cross a table placed between two buildings, at a height of more than 150 meters. fear is universal, and fear of heights is a feeling that mobilizes people, ”he adds.
“The students knew that it was virtual reality, that is, it wasn’t real. But ‘knowing’ and ‘feeling’ are very different. At the end of the crossing, which many gave up halfway through, an animation with a text he welcomed those who ended the adventure, “he said.
The reaction of the students and teachers was the best possible. Emileny da Silva Pereira, 17, a student at the public school Professor Maria José Margato Brocatto, located in Santa Bárbara d’Oeste, Campinas region, São Paulo, faced a line of 40 minutes, but left happy.
“It’s really worth it, look and look like you’re on top of a building, on top of a plank, the impression is that you can fall at any moment. Your leg starts to shake. Next time you want to. To go or stop. the bottom of the sea or the stars, ”he says.
Emileny’s colleague Thiago Bozelli, also 17, loved it so much that he dreamed of the day when all schools could use virtual reality glasses to, in his words, “learn while having fun.”
For Pedro Henrique Lucas Silva, 16, a student at the Myrthes Therezinha Assad Villela State School, located in Barueri, also in São Paulo, “the feeling is very real and strange, you know it’s not here, but it seems that uu brain tells you you’re in that world. “
Professor Tábata Tibério Gomes Gonçalves, pedagogue at CIEBP – EE Dona Pilar Garcia Vidal, was also pleased with virtual reality. “I thought it would be something like a video game, but it’s very different: I was on top of the building. I was shaking.”
And he added:
“Look, I really like this experience of experiencing a little bit of virtual reality. It was magical, I can only imagine how much we can teach with such a tool.”
Reactions that lead José Luiz Nogueira to the conclusion:
“In these dark times when the legacy of the Enlightenment is under attack, the value of research and science is very important. Technology can tune schools into the 21st century and make learning more dynamic and effective. The pandemic accelerated the digitalization of education, hybrid learning is a path without return.The new is always fearful, but the one who overcomes fear, gains new horizons.Every discovery comes from research.This is the richness of knowledge Curiosity feeds science?
Júlio Cancellier has been studying immersive content for at least a decade. He began working on the spherical video with a Kodak camera that took 180-degree images. Then he got to know the Theta 360º and the Nikon Kaymisssion 4K. Five years ago, when Pokémon was launched, it ran a campaign at the Federal University of Santa Catarina using augmented reality, using the Zappar app. And when he got access to the Oculus Quest 2 from Meta (ex-Facebook), he decided to give it a try.
The first result is in the air: a virtual gallery where it is possible, from the Spatial application, on any phone, computer or in the Oculus itself, to browse the works of the artist of Santa Catarina Willy Zumblick , which show the Italian hero. Giuseppe Garibaldi and his Brazilian wife, Anita.
In the real world, these works are either in the Willy Zumblick Museum, located in the Municipal Cultural Center, in Tubarão (SC), or in private collections or other museums.
Carrying an avatar, the visitor can freely walk through the corridors of the virtual gallery and see from every angle and distance the works of Zumblick, a self-taught man who died at the age of 94, in 2008. He is considered one of the most important contemporary artists of Santa Catarina. .
Cancellier says he chose virtual reality because he believes in the possibility it offers of expanding people’s access, especially young people, to art and culture.
“Museums limit the experience to contemplation, with no greater possibility for interaction. With virtual and augmented reality, it is possible to tell stories and provide extraordinary experiences at a distance. With the metaverse, it is possible to enter a virtual world and learn. the story “. , he says.
The paintings and engravings have no captions and those who know little about the story of Garibaldi and Anita have some difficulty identifying what they see.
Júlio Cancellier says it would be possible to put these subtitles, but that is not the main goal, since the virtual gallery is part of the Garibaldi Storytelling project – 180 chapters published every day on social media, telling the story of the couple who he beat Brazil and Italy. , in the middle of the 19th century. “It’s the guiding thread and the plot of every project that moves into the metaverse and also becomes a display of panels with augmented reality.”
The “Metaverso de Garibaldi” project was initially supported by the Municipality of Tubarão, through the Department of Culture, which manages the Willy Zumblick Museum, the Anita Garibaldi Rural Electrification Cooperative (Cergal) and a partnership with the Unisul Foundation, which manages Dehon. College.
Chancellor thinks the metaverse is a no-brainer. “If today seems like an adventure, it will soon become a reality. I believe that the way we consume entertainment and information will change long after this technology spreads. The production of platform-specific content is certainly a great future.” .