Horizon Worlds: The Gates to Facebook’s Metaverse game is open – Technology

Horizon Worlds: The Gates to Facebook’s Metaverse game is open – Technology

Facebook has already released “Horizon Worlds”, the metaverse game, under the banner of Meta, the new name of Mark Zuckerberg’s group.

For now, the game is only available to Internet users over the age of 18, residing in Canada or the United States.

“Horizon Worlds” was produced by Oculus, a company acquired by Facebook in 2014. Mark Zuckerberg’s team released a trial version of this game last year, after selecting some Oculus VR users to test the new product.

The launch of Horizon Worlds is the first concrete step in the fight for the metaverse, a market dominated by big “players” such as Decentraland and Sandbox.

In July, Facebook announced the formation of a team working in the metaverse market. Two months later, Andrew “Boz” Bosworth, who is currently head of the hardware department, was promoted to director of IT, a role he will take on in January 2022.

In the coming months, Meta will invest $ 10 billion in this market. The next step is planned to be the release of a “token”, as the Decentraland MANA and the Sandbox Sandbox already exist.

The market is still waiting for the launch of a virtual reality headset, announced by the company in June. Facebook has registered a patent in the United States entitled “Virtual Reality Cap”, which consists of the application of a visor, very similar to the existing glasses for this purpose, and which hangs from the edge of the hat.

The goal of the social network is to overcome the failure of Google Glass, the augmented reality glasses, launched in the market in 2012 and that in 2015 the brand acknowledged that “they were not well intended for a specific consumption in the market. “

Metaverse: A futuristic concept that is almost 30 years old

The concept of a metaverse, a world in which 3D avatars interact in a digital universe, is far from an original idea that comes from the mind of the technology industry.

In fact, it is a concept first seen in the world of literature, more specifically of science fiction. This type of literature has long imagined digital worlds, in which avatars manage to live together in a completely digital environment, as if it were a replica of the real world.

Nearly 30 years ago, the American writer Neal Stephenson published the book “Snow Crash”, in which the characters use complex computers to connect to a digital world where there are roads, houses, bars or highways, precisely with the name of metaverse.

But before “Snow Crash”, as early as the 1980s, writer William Gibson described in “Neuromancer” a digital world accessible through a specific terminal, with allusions to virtual reality even before there was even the technology to this – even if in this work. the term “cyberspace” and not metaverse would be used.

Several decades later, and with technology already developing rapidly, the metaverse has become a “buzzword” in the technology landscape and an ambition of many companies in the industry. Virtual reality has been described as the next big step in the technology industry for years, but so far, it has been more limited to uses in the field of games and multimedia.

The ambition to advance in this digital universe, in a vision in which each person could be represented by a 3D avatar, has already filled its vacancies, but it has gained strength from the moment the big technology companies began to include the theme in their respective long-term. strategy, deadline.

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