The World Economic Forum brings companies together for an ethical metaverse

The World Economic Forum brings companies together for an ethical metaverse

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Mark Zukerberg’s avatar in the Meta metaverse, as soon as the company was rebranded, in October last year

O World Economic Forum launched an event in Davos, Switzerland this week, to bring more ethics and security to the world. metaversuand also the use of immersive technology in relation to the concept. According to the entity, the initiative “Definition and Construction of the Metaverse”provides guidance on how to “create an ethical and inclusive metaverse,” involving public and private sector organizations, including business, civil society, academia, and regulatory bodies.

The launch document justifies that, an industry that has the potential to exceed US $ 800 billion by 2024, must be watched with care and attention. “In this initial phase, the metaverse can be developed in a variety of ways, depending on research, innovation, investment and policy. The new initiative brings together more than 60 leading companies in technology and other sectors, along with experts , academia and civil society to accelerate the development of governance and policy structures for the metaverse and strengthen opportunities for the creation of economic and social value ”.

Read more: More than 25% of the population will spend 1 hour in the metaverse by 2026

“The Metaverse Definition and Construction initiative provides the industry with an essential toolkit for building metaverse ethically and responsibly. This will help ensure that we can fully exploit this vital environment for social and economic interconnectivity in a inclusive, ethical and transformative, ”said Jeremy Jurgens, Director-General of the World Economic Forum.

Also according to the Forum, the initiative focuses on two key areas: the first area of ​​focus is the governance of the metaverse, how to develop metaverse technologies and environments in a secure, interoperable and inclusive way. The second will focus on value creation and identify the incentives and risks that companies, individuals and society face as the metaverse progresses. The initiative will also describe how value chains can be affected, industries can be transformed and new assets and rights can be created.

Businesses make a commitment

“The metaverse is in an early stage of its development. Well done, it can be a positive force for inclusion and equity, bridging some of the divisions that exist in today’s physical and digital spaces. That is why the initiative will be so valuable, it must not be shaped by technology companies alone, it must be openly developed in a spirit of cooperation between the private sector, policy makers, civil society, academia. and people who use these technologies. This effort must be made in the best interests of people and society, not technology companies, “said Nick Clegg, president of Global Affairs at Meta.

Brad Smith, president and vice president of Microsoft, said: “While the metaverse is in its infancy, we believe it has the potential to provide enhanced connectivity for everyone. As an industry, it is up to all of us to ensure that this new paradigm is developed in a way that is accessible to all, prioritizes the needs of people, strengthens the human connection, and is built securely with the trust embodied in design.That is why we are proud to participate in this collaborative body. intersectoral that will set the standards for the metaverse ”.

Read more: Metaverse-related industries are expected to raise BRL 4 trillion by 2024

As part of the Sony Group, our goal is to reach out to people, and Sony Interactive Entertainment is approaching the metaverse with the mission of imagining even the “best place to play.” We anticipate a virtual world that will captivate people. our fans, global creators, and unite these two vast communities in bold new ways.Now, with an anticipated growing community of users involved in the metaverse, governance is a critical and shared responsibility of all its participants.An accessible, safe metaverse and inclusive will require new ways of thinking about democratization, as well as strong commitment from all involved, ”said Stephanie Burns, Senior Vice President and General Counsel, Sony Interactive Entertainment. The project still has the involvement of companies such as Magic Leap, Lego, Walmart, Animoca Brands, among many others.

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